打包 (Dabao) is a 6 month collaborative project created by Team Sum. I was the Character Lead of the team and was responsible for designing the Mala Champion, Modelling and Texturing of the character. Mala Champion is the Chief of the Food Village whom the main character has to challenge in order to earn her spot as a the new champion. The model was initially sculpted in Zbrush, retopo-ed in 3dsMax, textured in Substance Painter, and rendered in Marmoset. The model is optimized for game engines like UE4.
Special thanks to my the team's amazing animator and rigger, Cornelius Lum, who made the champion come to live with his lively animations and rig :) He also designed the team and project logo! Do check out his work here! https://www.artstation.com/artwork/J9o3Rv
Also another special thanks to my fellow Character Artist, Tan Rui Quan, who has helped me along the way while working on the characters on Da Bao. He was in charge of modelling our lovely Main Character! https://www.artstation.com/artwork/VgezAZ
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I also did some props for the project! You can check them out here:
https://www.artstation.com/artwork/d8vY2W
DaBao - Final Year Project done by Team Sum